Moreover, the Wood Half-Elf has Darkvision to improve your line of sight, thereby ensuring that Spells within a specific range will land on the targets. And you gain this Armor Proficiency upon choosing the College of Valour Subclass. Dexterity is set at 14 to gain +2 Dexterity Modifier, which is enough when equipping Medium Armor. As such, you should have 14 Dexterity and 16 Constitution at Level 1. Both of these should improve your resilience and survivability in combat.Īdditionally, a higher Constitution increases the success rate of Constitution Saving Throws, which are necessary for Spells that require Concentration. Dexterity is a must in order to maximize the Armour Class (AC) of the Bard whereas Constitution raises their max HP. Not only do you gain +2 Charisma, but you can also allocate 1 point each to Dexterity and Constitution, which are your next essential Abilities. Because of this, the first Race that works well for the Bard Class is the Wood Half-Elf. Raceįor Race, your priority should be seeking out those that grant additional Charisma since it is your Spellcasting Ability. These are Deception, Persuasion, Intimidation, and Performance. Backgroundįor Background, I suggest taking the rest of the Charisma Skills since Bards need a good amount of this Ability for their Spells to land on targets and to bolster the success rate of dazzling NPCs in dialogue. However, this will hold you in good stead during Early Access. You don’t have to follow this to the letter, and it’s likely this will change at full launch of the game. In this section, we’ll take a look at how to set up your Bard during Character Creation for best results. Depending on their Subclass, they can either wear Light or Medium Armor. Bards are proficient in Simple, Finesse, and some Ranged Weapons. Unlike Wizards of the Evocation School who focus on primarily casting offensive Spells, Bards often make use of crowd control abilities to manipulate the direction of the fight.īecause of their natural curiosity and thirst for knowledge, they always have the upper hand in any situation, making them a jack of all trades. Bards are also adept at protecting themselves from taking too much damage by casting buffs and improving the type of Armor they wear. Due to their high Charisma, they can easily inspire comrades while crippling foes in and out of Combat.
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